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Send assets straight to Unreal Engine, 3ds Max, Houdini, Unity, Blender. Once you have the model imported into Defold you can use it in a Model component. Seamlessly export to your favorite 3D application or game engine with one click. dae file and the corresponding texture image into the Assets Pane somewhere. To import the model, simply drag and drop the. Select the model before you select the Export to Collada menu option and check “Selection Only” to only export the model. You export your model into Collada format using the Export menu option. You can then proceed to export the UV layout to an image that can be used as a texture: For me today Im fine with the workflow with. When all vertices are selected you unwrap the mesh to get the UV layout: Yes, we have 3DS but the FBX format is universal with many other 3D Application such as Blender, Unity etc. Start by selecting the mesh and all of its vertices: You should do this before you remove extra materials from the model. If you do not already have a texture for your model you can use Blender to generate a texture. Select the material to remove and press the - button. You can use Blender to remove extra materials from the model. Select all of the meshes and press CTRL/ CMD + J to join them. You can use Blender to join multiple meshes.
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